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Houdini Pyro Sim (low-res) to UE4
Marvin Kaltenbach
April 30, 2019
May 2, 2019
Houdini Pyro Sim (low-res) to UE4
Procedural HD Grass Asset
Marvin Kaltenbach
April 30, 2019
April 30, 2019
Procedural HD Grass Asset
FFT Ocean Sim
Marvin Kaltenbach
April 28, 2019
February 14, 2020
FFT Ocean Sim
Physically Based Particle Systems
Marvin Kaltenbach
April 18, 2019
April 29, 2019
Physically Based Particle Systems
Real-Time Ocean Shader & Bouyancy
Marvin Kaltenbach
April 17, 2019
February 14, 2020
Real-Time Ocean Shader & Bouyancy
‘Die Blunies’
Marvin Kaltenbach
April 17, 2019
April 29, 2019
‘Die Blunies’
Dome Destruction and FX – Das Homunculus Protokoll
Marvin Kaltenbach
April 4, 2019
February 14, 2020
Dome Destruction and FX – Das Homunculus Protokoll
Maya Library Controller
Marvin Kaltenbach
April 3, 2019
February 14, 2020
Maya Library Controller
Texture Synthesis
Marvin Kaltenbach
March 22, 2019
April 29, 2019
Texture Synthesis
2D Fluid Sim
Marvin Kaltenbach
March 22, 2019
April 29, 2019
2D Fluid Sim
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